|Industrials partners||JFX, DCNS|
|Research partners||CNRS, Institut de Recherche en Informatique de Toulouse|
|Budget||1 400 K€|
|Cofinanceur publics||DGCIS Serious Gaming|
|Year of labeling||2009|
|Year of co-financing||2009|
The project instigates simulation modules with autonomous behaviour allowing them to evolve into a rich and dynamic storyline, adapting itself to the decisions of human participants and looking for flaws in their strategies. An integrated learning system will improve the responses of the simulation system based on how the player behaves and the impact of its actions on the simulated environment. This aspect also allows the evaluation of the human player on his ability to evolve within a changing environment.
In order to demonstrate the relevance of the underlying technology, the chosen field is maritime defence. Human participants should be able to deal with malicious acts or terrorism (such as piracy at sea, for example) or major accidents (such as oil spills or the sinking of a ferry).