Game-Based Strategic Intelligence

The GAMBITS project aims to train human participants in the management of complex situations through the use of a "serious game" for realistic adaptive simulations.

Projet en cours

Project leader UPECTEC
Industrials partners JFX, DCNS
Research partners CNRS, Institut de Recherche en Informatique de Toulouse
Budget 1 400 K€
Cofinanceur publics DGCIS Serious Gaming
Year of labeling 2009
Year of co-financing 2009

Gambits 2

The project instigates simulation modules with autonomous behaviour allowing them to evolve into a rich and dynamic storyline, adapting itself to the decisions of human participants and looking for flaws in their strategies. An integrated learning system will improve the responses of the simulation system based on how the player behaves and the impact of its actions on the simulated environment. This aspect also allows the evaluation of the human player on his ability to evolve within a changing environment.

In order to demonstrate the relevance of the underlying technology, the chosen field is maritime defence. Human participants should be able to deal with malicious acts or terrorism (such as piracy at sea, for example) or major accidents (such as oil spills or the sinking of a ferry).